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Alex Tamvakis

Hi, I'm Alex Tamvakis, I make technology engaging.


A proven visionary and strategic leader that translates customer needs into innovative leading edge products. Leveraging a strong technical background with an affinity to the arts and developed business skills, both at the international corporate level and at the small start-up level, for the management of corporate technology assets, especially as they pertain to digital media. Dedicated to maintaining a reputation built on quality, service, technical prowess and uncompromising ethics.

Alex Tamvakis's Background

Alex Tamvakis's Experience

CTO at IMC Technologies

May 2012 - Present | Athens Greece, Boston MA

Social Engagement and analysis product development. Migrated core Semantics based Knowledge Management R&D technologies into viable social analysis products for niche communities. Focused social application efforts, with innovative product/business models, in order to expand application user base. Built product team from existing staff and new hires. Introduced modern SW development methodologies, including AGILE (SCRUM), and UX design principles, in collaboration with team experts.

Business Development Manager at Motorola Mobility

2002 - 2005

Responsible in country manager for all new business with local industry and government. Reported directly to the Country manager and managing director. ACHIEVEMENTS: • Successfully bid, and was awarded the TETRA Radio System for the Olympic security C4I system for the Athens Olympics of 2004 (USD 100M +). • On time fully functioning delivery of the C4I system to local law enforcement and emergency services. • Responsible for the successful operation of the private TETRA system in use during the Olympic events, which where critical, in the selection of Motorola for supporting the Olympics with both commercial and public safety networks. • Managed new growth of Motorola in the SE Europe region from start-up to upwards of 100 M USD.

Technology Planning Manager EMEA at Motorola

1998 - 2002

Key technical director of all new software centers developed in the EMEA region for Motorola. Established initial technical structure of new software centers via government, industrial and University relations. Responsible for all Global Software Division University relations for EMEA region. Reporting to Executive Vice President and GSG worldwide General Manager. ACHIEVEMENTS: • Drove development of advanced technology software development for 2.5G and 3G wireless infrastructure applications, with multi-site cross functional teams that varied in size from 5 to 60 engineers. • Established and managed industrial technology transfer partnerships, in conjunction with in country business managers to penetrate new and emerging markets, leading to the subsequent award of the TETRA system for the Athens Olympic Games. • Acquired EU funding to develop and exploit Motorola technologies for regional markets. • Launched initial efforts of GSG to approach external customers for SW based services. Conceived and executed business plan, established initial customer base, managed regional sales funnel, from start-up to 5M USD.

R&D Manager at Motorola

January 1994 - January 1998

Drove the creation of innovative system design products that enhanced the competitiveness of the semiconductor and wireless businesses, utilizing existing EDA solutions and partnerships with EDA vendors. Recruited, hired and managed staff for execution of development plan and established a leadership position in Motorola for the use of electromagnetic modelling and simulation in product design. Reporting to Director of Research. ACHIEVEMENTS: • Developed strategic R&D plans through working relationship with product groups and technology vendors. • Specified and drove external development of advanced computational electromagnetics tools, impacting product design in the wireless industry, including Cadence/Mentor Graphics to Ansoft interfaces. These products continue to evolve and are used daily in the EDA industry. • Developed business cases to support proposed research and development projects. Presented technology at CEO level presentations. • Chaired and co-chaired several IEEE and Motorola internal conferences, including the Radio Frequency session of the Motorola Simulation and Modelling Conference. • Obtained external funding through partnership with other companies and the U.S. Government (DARPA).

R&D Engineer at Motorola

January 1991 - January 1994

Design, Manufacture and Marketing; Deposited Multi-Chip Modules Designed, fabricated and tested high speed, high density MCM’s for Motorola ASIC and advanced microprocessor design. Recognized expert in the design of high speed, high density interconnect substrates in Motorola.

VP, Innovation Director at WOW group

November 2010

Development start-up, focusing on mobility and engagement for various industries, including medical, entertainment and advertising. Strategic consultation on entertainment, infotainment, and edutainment. • Developed enterprise level solutions for mobile devices. • Addressed vertical market needs via serious gaming techniques. • Staffed the venture with field experts in media and technology. ACHIEVEMENTS: • Delivered social media platform customer acquisition gaming platforms that attracted 1/3 of the in country social media users • In development of next generation retention mechanism for social media client retention based on new use models • Proposed unique vertical market use model for serious games in the pharmaceutical and human resources verticals, that are currently under development

Partner and Managing Director at Fullscope

February 2005

Created and developed a new venture in Digital Media Production for advertising, PR, entertainment and education. • First in market digital media boutique business model. • Consulted and developed strategies with major media firms for implementation of new media in existing advertising methodologies. • Staffed the venture with field experts in media and technology. ACHIEVEMENTS: • Delivered first in market innovative products that spanned advertising, PR, entertainment and education on both web based media platforms and mobile platforms (augmented reality, interactive education, combined live action CG platforms, Iphone, Android development etc.). • Adapted leading edge technologies, and through product implementation drove technology development from both private industry and open source solutions. • Implemented innovative visually engaging rich media web based solutions for a multitude of multinational customers. • Developed expertise in digital media technologies including, 3D CGI, animation, Visual Effects, Motion graphics and the core technologies for the delivery mechanisms such as PHP, JavaScript, .Net, AS3, C++ etc. • Acquisition and management of all key accounts for business growth. Clients include: • Leo Burnett, BBDO, JWT, Cream, LOWE, Unilever, Novartis, Roche, and others.

Alex Tamvakis's Education

Illinois Institute of Technology

1995 – 1996

Master of Science


University of Illinois at Chicago

1986 – 1990

Bachelor of Science

Concentration: Electrical Engineering; Digital Communications


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